To-Do
Code
- +gossip
- flagpole
- +summon
- +feed
- +commune
- +sense, +aura, +aura/emit
- +scent
- schedule and system for XP and focus points
Files
- Pard
- Rodere
- Lukoi
- shapeshifters
- merfolk
- dragons
- gargoyles (non-playable)
- anti-psychics
- faithful, including sorcerers
- witches, including familiars
- secret societies
- preternaturals in society, especially concerning nobility and the poor
Other
- build underground
- add more lores
System Overview
This post is as much for my benefit as for that of any potential players reading it. I want to explain the system for the curious and to force myself to take a step back and look at the whole instead of being mired deep in the code of a particular part.
So! As we’ve alluded to out system is heavily influenced by that of Road to Amber. I can’t call it a clone, it’s more of a reverse engineering modified to what I think we need for Mission Hill.
First, the character sheet. There are three sections of it: the 4 stats (which describe the character’s aptitudes at very tactics for overcoming problems), the Gifts (which tend to be things inherent about the character, such as being a vampire, or being able to do magic, but can also be items and learned preternatural abilities), and Lores (which tend to be learned things like how to use a sword or what you know about werewolves).
Stats are independent of the other sections and each other.
Gifts and Lores are both somewhat hierarchical: as one obtains Gifts or Lores new ones become available. On RtA some Gifts have Lores as prerequisites, though the reverse does not seem to be true.
As far as character generation goes, the steps are as follows:
1. Pitch a concept/background. Once it’s approved CG can be entered.
2. In CG Stats and Gifts are purchased in accordance with the concept and background.
3. Staff determine and set the character’s initial Lores based on the concept & background.
4. Finishing touches (+finger, public background, description, etc).
In addition to the public background viewable by everyone, players will have the option of setting backgrounds (which I called concepts in my comment to the previous post) which require a particular Lore at a certain level.