Character generation
So, aside from all this coding what have we been up to, you ask?
Well, gentle reader, I’m glad for your curiosity as I think you will be pleased with the answer.
With the major systems now in place we have begun testing character generation!
Yes, it is now possible to submit a background, get it approved and then start buying stats and gifts for your character. At the moment this is limited to humans and vampires, but we hope to be able add shapeshifters to this mix soon.
At this time we are still populating the Gift and Lore databases, largely based on what characters are being created. We’re working closely with the players to build gift trees that both give them the abilities desired for the character and have ample room to grow. Wherever possible we also try to insert ‘easter eggs’ that the intrepid players will be able to discover with a little thought about what Lores and Gifts they learn and buy once on the grid.
The downside to this is that the process is a bit slow as the players have to wait on use to create the Gifts and Lores. On the flip side of this it’s all but guaranteed the character will be very close to the player’s vision.
Also, as we do this we are uncovering bugs and better ways of doing certain things, so those slow things down somewhat. Though the incidence of those is declining steadily.
So! If you have a cool character idea and can be patient and work with us, please come and apply for a character.
Character Creation
Character creation* (but not generation) is now available at The Veiled Kingdoms MUSH (theveiledkingdoms.com port 4201). You must connect as a guest and @register your character name to create the character object and connect. Once you have done that, the password will be emailed to you.
Feel free to connect as a guest and chat with us or create a character and hang out!
Character Generation is almost complete, although our grid is still in need of descriptions. The +gifts will increase and become more detailed in the next month, too. The +news files are coming along as well.
*Character Creation: Creating a character object to use, not generating a character concept for play.
Shotgun Progress Report 2
More policies in +news? Check.
Inching toward Character Generation? Check. But it’s hard not to rush forward when one’s head might split open for the well of new-sprung ideas.
Fleshed-out staff positions? Yes. And might I add I’m looking forward to getting more staff. (Interested? Please stand up.)
Brilliant ideas? (Jonquil just told me had yet another one.) Check-check. (Note to self: LORES . No +info, and I hope this translates later.)
Distracted? Sometimes.
Overwhelmed? A bit.
Excited? Incredibly so.
Tired? Beat.
Resisting the siren-call of slumber in order to write a wimpy update? Obviously.
Overall, things are going well.