Finally, An Update
The blog has been quiet. The MUSH has not been quiet, or, at least, between two wizards, the system, the ever-expanding +news and +help files, and a thousand other nuances, the MUSH has been very happening.
The gifts are being written and added. Many of the news files are in place. Many more are written, and others are in the rough draft stage. Much has been done, but much more has yet to begin. Personally, I know for every one task I complete, I come up with two more ideas that are either must-haves or are just plain cool.
I have not yet started the grid, but there’s time for that, plenty of time.
What I have been compiling and meditating upon has opened my eyes more to the philosophy of games and the many, many differences between RPGs. For example, one such insight may very well compel me to +search/news my way through the +news files and exchange almost every ‘role-play’ I have written in the past for ‘story game’. I suppose that is one bit of evidence that this is not a grudge game (nevermind that this is completely different from every other Anitaverse game that has yet to crop up and usually whither) or a sandbox. A story game will not be ‘my’ game or ‘your’ game, it will be the players’ game, and it puts the story in the hands of the players, not staff. That aspect has to be my favorite aspect of the entire system, or one of them.
I should save the rest of the chatter for Jonquil. While I understand the system, he can explain it far better than I can. My point is, things are going well, and we’re still excited.
Thoughts on Possible Staff Positions and Sundry
Well, Jonquil has been busy reloading stuff, but everything seems to be in place again. And because I couldn’t stand how jumbled together the rooms were, I spent thirty minutes and made an OOC room parent and an IC room parent.
I spoke with one player, a player I’ve known for about a year, elseMU*, and I think he might make a fine judge staff. A judge staff/wiz/person would make the tough calls, and to slow anyone from calling the judge biased, that’s the only role that staff member fulfills. But the judge could make decisions on anything from policy to player contest to player-staff disagreement to bad staffing behavior to bad player behavior and also get a vote on things like theme and plots, just like all the other staff. But do we really need a judge? Probably not since I don’t imagine they’ll get much work, but I think it would be nice to have.
I also admit this player would probably make a good were-faction staffer, too, but I’m not sure that role will ever need to be filled.
Then again, despite being vampire-centric, I feel like many people will probably want to play were-somethings or merpeople. (We are offering sirens/merpeople to make things a bit more interesting. Not many players want to play were-rats after all.) But it’s been decided that there will be only so many available slots in a group. That, and people should not be passing up the opportunity to play humans here. Like everything else at Mission Hill, they can be really cool really easily.
At least that’s what we have in mind.
For those of you who know about our game, it won’t let you connect if you try as we don’t want folks swinging by just yet. (Don’t spoil the surprise!)
I find that hideous connect page rather embarrassing, but I doubt I change it before most of our +news files are in place.